Delver Crack
The Delvers are a Minor Faction.
Lore[edit]
The Delvers have their origins in humanoids that were trapped deep underground after an earlier cataclysm. They fought their way back up to the light, an effort of decades that made them skilled miners, tunnelers, and explorers.
Skilled with digging and mining, little is seen of Delver villages other than portals that lead into the earth. Beneath these simple portals, however, entire underground cities are likely to exist.
I think that Crack the Earth could fit very well into a delver kind of strategy, as right now the deck relies very heavily on countermagic in order to stall its opponents. I see that many lists have gone in the direction of Spellstutter Sprites and Mutavaults to have some piece that is both a body and a piece of disruption at the same time. Delve definition, to carry on intensive and thorough research for data, information, or the like; investigate: to delve into the issue of prison reform.
Assimilation Bonus[edit]
Delver is a single player first-person action roguelike dungeon crawler, just like you wished they used to make. Slay monsters, blast wands, hoard potions, and loot everything. A silky smooth mix of 90s FPS combat with classic RPG mechanics. In these dungeons once you're dead you stay dead. Delver is a first person action roguelike where you must explore dungeon mazes while fighting monsters and finding treasures. Find and equip new weapons to better kill evil monsters.
+5% Dust per pacified and rebuilt Delvers village on cities.
Unit[edit]
Dredge
| Base Attributes:
| These diggers, with overdeveloped shoulders and arms, make exceedingly dangerous troops. Skilled at breaking rock, they can also crack the toughest armors. |
Related Quests[edit]
Manual Labor | |||
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Description | |||
Among the strange and wondrous things you have discovered while traversing Auriga is this new oddity: The Eayaen Bi-Forge. A creation of the Endless, it seems to have been constructed to allow the simultaneous smithing of two different Strategic Resources. While the idea is not overly complex, it is clear that you will require the aid of Delvers to efficiently exploit the forge without continually cracking your head on the unusually low exhaust fan. | |||
Summary | New Objective | Outcome | |
To correctly use the Eayaen Bi-Forge, which smelts Titanium and Glassteel simultaneously, you will need the help of a people roughly the size of those who invented it. In this case, the Delvers should do well. | Come back and search this Ruin with a Delvers unit in your army and a minimum of X of Titanium and X of Glassteel | The Delvers must be Pacified or hired as mercenaries; the Resources can be obtained through Extraction, questing, or on the Marketplace. | |
Reward | Valiant Lightning |
Mask of the Delvers | |||
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Description | |||
This faction, which lives primarily beneath the surface, has a tradition of wearing bone masks. But no one has pierced the secrets of them: Who wears them? Why? How are they crafted? What do they represent? Perhaps a demonstration of your capacities will convince them to share the secrets of their culture. | |||
Summary | New Objective | Outcome | |
To pacify the Delvers in [Region], to get the Delvers to share the secrets of their culture, show them your ability to harness the magics of Auriga by activating Boosters. | Activate two Boosters to prove your wisdom and power. | You have seen the scarred faces beneath the masks, and learned something of the Delvers' grim lives. In friendship they give you a sacred object, one of their ritual masks. | |
Reward | Skull of the Caves Pacification |
The Festival of Dust | |||
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Description | |||
Revering Dust for the role it played in helping them survive long seasons underground, every year Delvers celebrate the fact with an annual festival. By welcoming a contingent of Delvers into your capital and organizing Dust celebrations at this time, Delver relations can be further deepened. | |||
Summary | New Objective | Outcome | |
Bring the Delver celebrants to your capital city, and produce enough Dust to fuel the raucous celebrations. The Minor Faction must remain assimilated throughout the quest. | 1. Inspect the ruins indicated by the Rays of Dust with a Hero to locate Igor, then return him to his master. 2. The Urces' leader is absent; a Hero must care for Igor in your city [City] until the leader comes back in 5 turns. 3. News arrives that the Urces' leader is back in his village. Have your Hero reunite him with Igor. | Garrison two Delver units in your capital city, then produce X Dust per turn for 5 turns. | |
Reward | Band of Merriment |
Uber Entertainment (the minds behind Monday Night Combat) finished up a Kickstarter for their game Planetary Annihilation back in September. I was sold instantly and have been patiently waiting for any juicy bits of new information ever since. And in a recent Livestream, Uber showed off some new art for the games desert biome which reveal what the final product might end up looking like.
As you see, there is a lot more detail in the terrain than what their Kickstarter concept video would have suggested. I think it looks a lot more improved now, however. The game should still have that sort of cartoony, minimalistic look though with a little more interesting background to better differentiate units and buildings from the planet they are sitting on.
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Uber’s Livestream spent a lot of time discussing how necessary it will be for the final game’s textures to seamlessly blend together. Each planet you will be fighting over in Planetary Annihilation will be proceduraly generated, therefore things like these hand crafted screenshots will need be made by the engine.
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Given that a large part of the gameplay of Planetary Annihilation involves the destruction of planets and planets smashing together, it is interesting to note that things like this large crack will be doable in real time in the game. Restorer ultimate 7 5 keygen for mac. While the overall aesthetic is simple and the level of detail will most likely be fairly low in the final product, there is a lot of physical manipulation of the levels which can occur.
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One of my least favorite things about modern gaming is how much level design (especially in multiplayer-first games) relies on 100% static levels. I always enjoy games where things can completely change in a matter of moments after a firefight breaks out, simply because the levels allow for extreme physical changes. As technology has improved and we no longer have to sacrifice good graphics and speedy gameplay for the ‘minor’ benefits of more dynamic levels, games like Planetary Annihilation will help quicken the pace a bit on level design … I hope.
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If you want to listen to the entire Livestream, it is online now. It is a bit long and technical, but still fun to skim through for details on all of the goings-on at Uber Entertainment. I’ve left it embedded here at the end of the post.