Tiny And Big: Grandpa's Leftovers

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Tiny And Big: Grandpa's Leftovers Average ratng: 7,3/10 2152 reviews

The game is set in a land where common physics apply, but everything else looks different. You are Tiny, a nerdy inventor with a ray cutter, a gripping-device, a ton of rockets, and a fine attitude towards the world. But now your arch-nemesis Big stole the only thing your beloved grandpa left you: a nice pair of white, finely ribbed underpants!

  1. Tiny and Big: Grandpa's Leftovers. You are Tiny, a nerdy inventor, who tries to reclaim his most beloved possession - Grandpa's underpants!-90%.
  2. Tiny and Big: Grandpa's Leftovers General Discussions Topic Details. Jun 15, 2013 @ 10:21am Resolution Issues I'm having issues whenever I attempt to run the game. It is remniscent of the resolution being too high. I can hear the game's music and I can hear the menu when I try to interact with it, but I cannot see anything.
  3. Tiny and Big: Grandpa’s Leftovers Storyline. Set in land where common physics apply, but everything else looks different. You are Tiny, a technophile guy with a ray cutter, a gripping-device and a fine attitude towards the world.
  4. Set in land where common physics apply, but everything else looks different. You are Tiny, a technophile guy with a ray cutter, a gripping-device and a fine attitude towards the world. But now your nemesis Big again stole the only heritage your grandpa left you: A nice pair of white, fine rib underpants!

WHAT DO I GET?

  • A fully DRM free multi-platform version of the game
  • The complete soundtrack for your auditory enjoyment
  • A Steam key, should you use the service
  • Our undying gratitude

THE STORY

Set in land where common physics apply, but everything else looks different. You are Tiny, a technophile guy with a ray cutter, a gripping-device and a fine attitude towards the world. But now your nemesis Big again stole the only heritage your grandpa left you: A nice pair of white, fine rib underpants! And he‘s surely up to no good, why else would he take them to that forsaken desert… Where noone goes! So load up that selfmade raygun and rope device (snitched from the local hardware store) and take your annoying and jabbering backpack to accompany you. It‘s always been good use to your gramps. Besides, the robot taxi to the desert is waiting! Run, jump, drag, shove and laser your way through the ultimately ancient scenery, gain back those underpants!

UNIQUE HAND – DRAWN LOOK

Lady hammerlock the baroness pack download. All hand-crafted textures, primo Hatch Shading, and dynamic Sound Words puts you right into a graphic novel!

Tiny And Big: Grandpa's Leftovers Tv Show

CREATIVE JUMP’N’SLICE GAMEPLAY

use grappling rope, rocket science and laser surgery to slice the whole world, overcoming all obstacles in your very own way. Enjoy unlimited slicing freedom and unique sandbox gameplay!

BETTER THAN LIFE PHYSICS

Experience believable physics in a completely destructible, immersive environment that has been built to be cleaved into beautiful, multi-core-simulated pieces of art!

CHARACTER – DRIVEN STORYLINE

Follow Tiny into a weird and humorous story drenched in peculiarity: get back grandpa’s underpants, by all means necessary. Defeat Big, your old arch enemy in the process

BUCKETS FULL OF INDIE MUSIC

Collect more than 15 songs from hardly known but genuine indie bands. Discover new songs from the underground, and show off to your friends!

PRESS & REVIEWS

90% “Absorbing gameplay and presentation combined with a mesmerizing soundtrack…” Gaming Nexus
85% “Tiny & Big is everything an indie title should be.” Everyeye.it
83% “Delightfully drawn and packed with both personality and innovative game ideas…” PC Gamer UK
80% “A fabulous, unique gaming experience powered by a fantastic gameplay hook.” GamesRadar
80% “Tiny and Big is an awkward, freewheeling treat…” Eurogamer
80% “The successful experiments with lasers and harpoon make Tiny & Big a refreshing puzzle-platformer.” 4Players
80% “…exceptional, eclectic soundtrack.” Game Informer

DEMO

You can get the demo of Tiny & Big: Grandpa’s Leftovers at Steam.
Or try a version of our first prototype, Tiny & Big: Up that Mountain.
MacDownload DMG
PC Download 32-bit ZIP or
Download 64-bit ZIP
Linux Download TarBZIP2 or Download Debian Package

REQUIREMENTS

Core2duo / Athlon X2 with at least 2.4 GHz
GeForce 8800 series / Radeon 2900 series or better.

Windows: XP or higher, 32 or 64 bit
Mac: Mac OS X 10.5 or higher, 32 or 64 bit
Linux: Tested on Ubuntu, Mint and SUSE, 32 or 64 bit
Please install the packages for OpenAL and SDL using your distribution’s packaging system. On Debian/Ubuntu, there’s a DEB package you can install which takes care of the dependencies.

GET THE PRESSKIT

TRY THE MODKIT (HIGHLY ADVANCED)

I had to break Tiny and Big in order to realise just how much I love it. I mean really break it, too: dead end, entirely out of options, nothing for it but to restart the chapter and lose 30 minutes of progress. I usually hate this sort of thing in games, but that’s because this sort of thing in games is usually the result of a bug.

In Tiny and Big it’s completely different: I was given the ability to chop things down, and I then chopped down so much that the level didn’t work any more. In a game like this, it’s hard to begrudge the odd restart – they’re nothing more than the necessary consequence of all the freedom you’ve been allowed.

You can divide a lot of games up, I reckon, based on whether they give you props or tools. Take a grappling hook: in Arkham Asylum it’s a tool. In other games it might be a prop – a contextual canned animation that whisks you to a new part of the level while giving you the illusion of control. Stand here, press A, fire the grappling hook. Don’t stand over there, idiot, it won’t work. It only works over here.

Portal: that’s a game that gives you tools. Tiny and Big does, too. It gives you three separate tools, in fact, and then it goes beyond anything Aperture or Arkham offers by allowing you to use them almost entirely as you please.

So you can slice things, drag things, and rocket things into the distance in Tiny and Big, and you’re not going to tire of that kind of action any time soon. Tiny’s on a mission to steal some magical underpants back from the villainous Big, see, and as he explores the game’s desert temple setting, he’ll need to get the most out of his laser cutter, his grappling hook and his, well, rocketizer thingy if he’s going to be victorious.

It’s wonderful stuff, and it’s mostly down to the fact that the game almost never makes you feel like you’re being hemmed in. It’s surprisingly rare to find an object nearby that you can’t slice into pieces (things lurking further back tend to be largely non-interactive, mind) and the same goes for objects you want to drag closer or push away.

“Tiny and Big comes closer than any game I’ve ever played to recreating that moment in Spider-Man 2 when Doctor Octopus starts flinging taxis about. Sweet Molina!”

Tiny And Big Grandpa's Leftovers Achievement Guide

This is powerful magic the game’s letting you meddle with, too. Need to escape a locked room? Cut your way out. Need to scale a wall with no handholds? Bring down some pillars and break them up to fit your needs. Or, heck, just forget your objectives and play. Rip things up, fling them around, topple the game’s precarious sets and delight in its cartoon physics. Explore its endless ability to manufacture comedy death.

All of your tools feel great to use, too. With the laser, for example, you highlight an object and then extend a line across it, cutting and re-cutting with real precision, while the grapple hook conveys a genuine sense of weight as you tug boulders about and fell giant towers. Best of all, there’s that rocket: you can hold down the middle mouse wheel to give it as much juice as you want, and it’s ceaselessly comical to see a buttress sailing off into the distance, or a misshapen rock skidding over the desert and then colliding with something tall and heavy that – oops – starts to swing your way. Dead again.

It would be enough to keep you happy if the game was just a sandbox, but Grandpa’s Leftovers – the first episode of Tiny and Big, apparently – is actually an action-packed two hours of platforming and puzzle solving. Enjoy scaling the Agency Tower in Crackdown? That’s basically what you’re in for with the first hour or so, while the second piles on boss fights – you mainly duck flying boulders or break them in two – and some spooky interiors.

The more the game starts to fling stone things at you, the more it risks becoming annoying: it’s a rare player who won’t want to be left to just cut things and shunt them around without a constant bombardment from above. These sequences don’t last forever, though, and they provide moments of real cinematic brilliance as a huge wall of rock is heaved your way and you bust it apart at the very last second.

Forget the triple-A crowd: Tiny and Big comes closer than any game I’ve ever played to recreating that moment in Spider-Man 2 when Doctor Octopus starts flinging taxis about. Sweet Molina! And it does it all without any actual taxis!

Tiny and big: grandpa s leftovers

You can approach most of the game’s objectives any way you’d like, although there’s a reward for completing a level with only minimal use of your arsenal. Why bother with that, though? What a stupid idea. Go nuts. You’ve got a laser beam, a springy rope and some freakin’ rockets: this isn’t the time to exercise restraint.

The first time I broke the game, it was because I accidentally chopped down a massive ramp I was meant to be climbing up. Tiny and Big was perfectly happy to let me do pruning on that scale, and it was perfectly happy to let me try to salvage the situation, too, bringing down a distant wall one slice at a time, until the entire world was composed of useless nubs.

Rage 64 bit not working. It should have been infuriating, but it was brilliant – brilliant and hilarious and inventive, like a Portal challenge, but without all the hand-holding, protective padding, and unspoken direction that comes from Valve’s playtesting. I don’t mind the odd restart if it’s because I’ve done something genuinely apocalyptic. I quite like it, in fact. I’ve earned that restart.

Tiny And Big Grandpa's Leftovers Soundtrack Edition



At times, of course, Tiny and Big could do with a little more playtesting: indoor levels are dark and hard to navigate, while the checkpoint placement is worryingly random and the platforming isn’t particularly precise. None of this truly ruins the game, though, just as it doesn’t matter too much if you don’t like the handicraft magic-marker art style, the sprays of giant onomatopoeias, the hipster soundtrack or the rather studenty humour which delights in plastering the surroundings in glyphs depicting Y fronts.

Tiny and Big: Grandpa’s Leftovers is an awkward, freewheeling treat, in other words. I have no idea how the rest of the series is going to build upon the foundation of this initial episode, but I can’t wait to find out.

Tiny And Big: Grandpa's Leftovers Season 4

The whole thing reminds me of one of the ancient and inviolate rules of storytelling, actually, the one that goes something like this: stick your hero up a tree, throw rocks at him, and then get him down again. For games – games like Tiny and Big, anyway – you can probably add another clause to that formula: when your hero’s stuck up that tree, give him a laser, a grapple hook and, oh, a handful of rockets. Why not, eh? Why not?

Tiny And Big Grandpa's Leftovers Can't Handle This

8
/10